

I tried playing it just as something I did in the fucking background while on my phone, but even that got annoying quick. That's 4-5 minutes of sitting on a load screen for less than 30 seconds of actual playing the game. One second to walk outside, minute load screen. 5 seconds to confirm whatever you needed to check in on, walk downstairs, minute load screen. Two seconds to walk up a flight of stairs, minute load screen. When every loading screen is 60-70 seconds long, it ends up being - walk inside, minute load screen. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags.ĭoes this do anything for the absolutely horrendous load time? It wasn't TOO bad - not good, but not game breaking - up until I got to Neketaka and I just had to put it down. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs.

Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. My cache is set to a tmpfs mount in ~/.tmp yet the game created ~/.cache - I'd file this as a bug, but this thread is already open, so hopefully the devs will take notice.Welcome to the Pillars of Eternity Subreddit! I just came here to say that this game isn't actually respecting XDG variables. Those were changed for the final game release.
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There is one other folder that you may find in your temporary locations where we build and maintain the current game state, but this is not intended to be shared / used if you go to play on another machine.įor the Backer Beta, save games were stored in non-standard locations, such as roaming or temp folder locations. If $XDG_DATA_HOME is not defined, it's stored in ~/.local/share $XDG_DATA_HOME/PillarsOfEternity/SavedGames ~/Library/Application Support/Pillars of Eternity/Saved Games %USERPROFILE% usually is something like C:\Users\your-name-here %USERPROFILE%\Saved Games\Pillars of Eternity Pillars of Eternity stores its save games in the following locations:
