

destruction of the saurian empire, sacking of specific, large landmarks like weldyn, etc.).Ĥ.

Anything that adds events or information to the overarching lore, such as details about in world races, large and important events in the timeline (i.e. If a scenario is not critical to the plotline or characterization, then it ought to be a comparatively unique gameplay scenario, otherwise it does not serve much of a purpose in the campaign.ģ. A reasonably engaging storyline means that each scenario should ideally serve a specific purpose in the plot, to add lore, (or in some cases, such as in UMC, to allow for open world exploration, but this is not present in mainline). a character with a very narrow set of traits, such as only being heroic, or only being evil, or only being cowardly with no other traits involved). I mean that the storyline is reasonably engaging and one does not only use flat or stock characters (i.e. Reasonably well written plot and dialogue. multi directional flank, disadvantageous position such as having to cross a ford, requiring the player to attack the enemy's economy rather than their army, etc.), trying to avoid having several "defeat the enemy leader" scenarios in a row, and/or including RPG/puzzle elements.Ģ. What I mean specifically here is scenarios can provide a particular tactical challenge with respect to army battles (e.g. Part of this includes balance, and part of this is designing fun and engaging scenarios. People are not going to play a game if it isn't fun, no matter how good the story is (really if the story is that good but the gameplay isn't, you might as well write a visual novel). The first and most important thing for a game is to be fun. I'll list the aspects that I think are the most important in order, although some of these might be interchangeable.ġ. This is a much larger task than what we can accomplish now, so let's focus on details about what I think we should look for in mainline campaigns. Obviously this is not the case in Wesnoth, but in an ideal case, our set of campaigns would hopefully hint at a greater sense of direction or purpose as a whole, rather than being a set of disparate stories loosely connected by being in the same universe. I'll put my reasoning below for now I'll state that I think we should consider removing An Orcish Incursion.Ī discussion of why this might be necessary probably needs to start with the question - what do we expect from the singleplayer part of the game? For other games (Warcraft, Heroes of Might and Magic, etc.) the different campaigns are usually part of the same story arc (i.e. I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer.
